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Feb 11, 2013

RigLab: Preview #001

Hi guys,

Today I wanna share an early preview of the rigging framework I've been working on, there's still a lot of work to do but I think the core concepts are there.

Let me know what you think about it :)

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  1. looks promising. like the simplicity of the stack. are the layers another level of the stack or just a categorization of the entire rig?

    1. Thanks Toke,
      The layers are just a categorization thing, the solvers are internally working at a character/rig level.
      Anyway, I'm really interested in new ideas/perspectives, please feel free to share your pov on this :)

  2. is it possible with the current system to have a solver follow another? in the case of the hose/cartoony arms/legs.

    1. Of course, just add a SplineIKSolver to each segment and attach the manipulators via a new 'space' to the main joints.
      This is possible because the joints involved in the 'hose segments' are not the same as the ik/fk solver, so they can be enabled in both states without any problem :)

  3. 1. Are the states selection context aware?
    2. Are you planning any other solvers? Dynamic tail, hind legs etc.
    3. Is there an underlying meta data system? To traverse through the rig.
    4. Import/export layers? Say you use the fk/ik setup a lot, and wanna quickly set that up on other limb or the mirror limb.

    Just throwing some thoughts out there:-)

    1. Yes to 1, 2 and 3.
      Love the idea of import/export layers! I have to figure out how to do it, but it's something I definitely will try :)

      Thanks Toke!