Back to the basics!
I've been thinking about how to use a convex approximation to improve "volume preservation" on enveloped meshes and I finally had time to do a proof of concept.
There's a lot to do in order to make it usable in a production environment but seems to work!
More to come...
Cheers!
Im not really sure whats going on here - can you explain? Is this a deformer?
ReplyDeleteHi Charles,
ReplyDeleteWell, right now it's a deformer on top of a standar linear blending envelope, but I'm still thinking in a proper implementation.
Dunno, maybe add it to my own envelope operator. As it is right now, get the influences per point to calculate the comensation it's too much overhead for a RT operator/deformer, maybe if I do it in one pass will be faster/cleaner.
BTW, I'm a long time follower of your work, glad to see you here!
Se ve interesante. Espereremos por mas!
ReplyDelete