This blog has been moved to cesarsaez.me, sorry for the trouble.

Sep 24, 2012

Convex Approximation

Back to the basics!

I've been thinking about how to use a convex approximation to improve "volume preservation" on enveloped meshes and I finally had time to do a proof of concept.

There's a lot to do in order to make it usable in a production environment but seems to work!




More to come...
Cheers!

Sep 18, 2012

Holymonks' face rig

Hey guys,

I did this one a while ago but I never share it here, it's a custom tool designed to quickly wire up facial rig for an animated tv series.

The rig itself has nothing special but it worked fine for their needs/schedule constraints, so everyone happy :-)

Sep 17, 2012

fStretch-like deformations

Hey,

Some time ago someone asked in si-community.com about how to replicate some deformations seen in a nice demo from Clovis Gay (who is also inspired by the fStretch plugin for Maya) so I decided give it a shot and here are some screenshots.




There's nothing faster than ICE for this kind of prototypes, love it! :)

As a side note, I'm working on some personal projects mostly for Softimage but I'm also giving a closer look at pyMel (not as bad as I remembered). Still early but seems possible make them cross-platform, imply some extra work but seems like a nice oportunity to learn a lot about Maya, we'll see...

More updates soon, stay tunned
Cheers!